User:JeffreyLau/SC2: Difference between revisions
JeffreyLau (talk | contribs) No edit summary |
JeffreyLau (talk | contribs) |
||
Line 22: | Line 22: | ||
=== Buttons === | === Buttons === | ||
SC2 only has four buttons, called A, B, K, and G. These correspond to Square, Triangle, Circle, and X on the PS2 controller, respectively. | SC2 only has four buttons, called A, B, K, and G. These correspond to Square, Triangle, Circle, and X on the PS2 controller, respectively. | ||
Physical arrangement on the PS2 controller: | |||
B | |||
A - | - K | |||
G | |||
* '''A''': generally, used to execute horizontal moves | * '''A''': generally, used to execute horizontal moves |
Revision as of 18:08, 6 September 2006
Introduction to SC2 Ivy
Notation
The SC2 community has created a format for notating moves. It may look arcane at first, but it's compact and unambiguous. Learn it, love it, confuse your scrubby friends by yelling it at the dinner table.
Directions
There are 9 directions in SC2 (counting the null direction-- no direction pressed). Each is given a number from 1 to 9, arranged like the keys on your keyboard's numberpad.
7 8 9
\ | /
4 - 5 - 6
/ | \
1 2 3
These directions are arranged as if you were on the left side (Player 1, abbreviated P1). So 6 is forward, 4 is backwards, 7 is diagonal up and back, etc.
If you're on the left side of the screen and you want to execute 6, tap the right button. If you're on the right side of the screen and you want to execute 6, tap left. Remember: 6 is always towards your opponent, 4 is always away from your opponent.
Buttons
SC2 only has four buttons, called A, B, K, and G. These correspond to Square, Triangle, Circle, and X on the PS2 controller, respectively.
Physical arrangement on the PS2 controller:
B A - | - K G
- A: generally, used to execute horizontal moves
- B: generally, used to execute vertical moves
- C: generally, used to execute kicks (sometimes it executes headbutts and punches, but it always executes a non-weapon move)
- G: used to guard, guard impact, duck, jump, and throw.
See the Engine section for more details on what all this means.